My Design Process: From Chaos to Clarity

I’ve built a design process that helps me move from messy ideas to meaningful user experiences, efficiently and strategically.

Insights

May 2, 2025

Blog Cover Image
Blog Cover Image
Blog Cover Image

1. Research & Discovery

Before jumping into visuals, I invest time in understanding the problem space. I ask questions, study user behavior, review analytics, and run stakeholder interviews when possible. The goal? To uncover real needs, not just surface requests.

In a recent healthcare project, this step helped me identify that older users struggled with basic navigation — not due to complexity, but due to poor contrast, text sizing, and button feedback. That insight became the north star for every design decision afterward.

2. Concept & Ideation

Armed with insights, I explore different solutions — sketching, wireframing, and creating early flows. I typically use Figma for ideation and Notion or Miro for mapping journeys and systems.

This is where I collaborate most closely with PMs and developers to validate ideas early and avoid surprises later. My goal here is to solve the right problem, not over-design the wrong one.

3. Feedback & Iteration

Once there’s a working prototype (low or high fidelity), I test it — with users if possible, or internally with teams and stakeholders. I believe design should provoke discussion, and feedback is never a setback — it’s part of refinement.

One of my favorite parts here is revisiting assumptions. Did that feature actually help? Did that animation distract? Every iteration brings more clarity.


4. Handoff & Beyond

When we’re ready to ship, I focus on a smooth design-to-dev transition. I use design systems, annotate key interactions, and stay involved through QA to ensure that what goes live reflects the intention behind the design.

But my job doesn’t stop at handoff — I track impact, learn what worked (or didn’t), and use that knowledge in the next iteration.


Why This Matters

Too often, design is seen as a straight line: idea → screen → done. But real-world product design is messy, collaborative, and always evolving. A solid process is how I stay creative and consistent.


What I Learned

  • Design is not just craft — it’s problem-solving

  • Feedback isn’t failure — it’s fuel

  • Good design is accessible, scalable, and intuitive

  • Collaboration beats ego

  • A designer’s job isn’t just to design — it’s to make products work


If you're reading this ahead of my interview — thank you for taking the time. I’m excited to bring this mindset, process, and energy to your team.

My Design Process: From Chaos to Clarity

I’ve built a design process that helps me move from messy ideas to meaningful user experiences, efficiently and strategically.

Insights

May 2, 2025

Blog Cover Image
Blog Cover Image
Blog Cover Image

1. Research & Discovery

Before jumping into visuals, I invest time in understanding the problem space. I ask questions, study user behavior, review analytics, and run stakeholder interviews when possible. The goal? To uncover real needs, not just surface requests.

In a recent healthcare project, this step helped me identify that older users struggled with basic navigation — not due to complexity, but due to poor contrast, text sizing, and button feedback. That insight became the north star for every design decision afterward.

2. Concept & Ideation

Armed with insights, I explore different solutions — sketching, wireframing, and creating early flows. I typically use Figma for ideation and Notion or Miro for mapping journeys and systems.

This is where I collaborate most closely with PMs and developers to validate ideas early and avoid surprises later. My goal here is to solve the right problem, not over-design the wrong one.

3. Feedback & Iteration

Once there’s a working prototype (low or high fidelity), I test it — with users if possible, or internally with teams and stakeholders. I believe design should provoke discussion, and feedback is never a setback — it’s part of refinement.

One of my favorite parts here is revisiting assumptions. Did that feature actually help? Did that animation distract? Every iteration brings more clarity.


4. Handoff & Beyond

When we’re ready to ship, I focus on a smooth design-to-dev transition. I use design systems, annotate key interactions, and stay involved through QA to ensure that what goes live reflects the intention behind the design.

But my job doesn’t stop at handoff — I track impact, learn what worked (or didn’t), and use that knowledge in the next iteration.


Why This Matters

Too often, design is seen as a straight line: idea → screen → done. But real-world product design is messy, collaborative, and always evolving. A solid process is how I stay creative and consistent.


What I Learned

  • Design is not just craft — it’s problem-solving

  • Feedback isn’t failure — it’s fuel

  • Good design is accessible, scalable, and intuitive

  • Collaboration beats ego

  • A designer’s job isn’t just to design — it’s to make products work


If you're reading this ahead of my interview — thank you for taking the time. I’m excited to bring this mindset, process, and energy to your team.

My Design Process: From Chaos to Clarity

I’ve built a design process that helps me move from messy ideas to meaningful user experiences, efficiently and strategically.

Insights

May 2, 2025

Blog Cover Image
Blog Cover Image
Blog Cover Image

1. Research & Discovery

Before jumping into visuals, I invest time in understanding the problem space. I ask questions, study user behavior, review analytics, and run stakeholder interviews when possible. The goal? To uncover real needs, not just surface requests.

In a recent healthcare project, this step helped me identify that older users struggled with basic navigation — not due to complexity, but due to poor contrast, text sizing, and button feedback. That insight became the north star for every design decision afterward.

2. Concept & Ideation

Armed with insights, I explore different solutions — sketching, wireframing, and creating early flows. I typically use Figma for ideation and Notion or Miro for mapping journeys and systems.

This is where I collaborate most closely with PMs and developers to validate ideas early and avoid surprises later. My goal here is to solve the right problem, not over-design the wrong one.

3. Feedback & Iteration

Once there’s a working prototype (low or high fidelity), I test it — with users if possible, or internally with teams and stakeholders. I believe design should provoke discussion, and feedback is never a setback — it’s part of refinement.

One of my favorite parts here is revisiting assumptions. Did that feature actually help? Did that animation distract? Every iteration brings more clarity.


4. Handoff & Beyond

When we’re ready to ship, I focus on a smooth design-to-dev transition. I use design systems, annotate key interactions, and stay involved through QA to ensure that what goes live reflects the intention behind the design.

But my job doesn’t stop at handoff — I track impact, learn what worked (or didn’t), and use that knowledge in the next iteration.


Why This Matters

Too often, design is seen as a straight line: idea → screen → done. But real-world product design is messy, collaborative, and always evolving. A solid process is how I stay creative and consistent.


What I Learned

  • Design is not just craft — it’s problem-solving

  • Feedback isn’t failure — it’s fuel

  • Good design is accessible, scalable, and intuitive

  • Collaboration beats ego

  • A designer’s job isn’t just to design — it’s to make products work


If you're reading this ahead of my interview — thank you for taking the time. I’m excited to bring this mindset, process, and energy to your team.